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91
Eufloria HD Support / Re: Lost Game Progress
« Last post by Ultra_Gizmo_64 on June 13, 2015, 10:54:58 PM »
Yeah, I'll report on what happens.
92
Eufloria HD Support / Re: Lost Game Progress
« Last post by sillytuna on June 13, 2015, 08:41:06 PM »
I have a horrible feeling there may not be much that can be done but fingers crossed.
93
Eufloria Classic Mods / Re: Map - Eclipse
« Last post by Bonobo on June 13, 2015, 08:11:04 PM »
When I try to download Eclipse v. 1.1 I get
Quote
An Error Has Occurred!
You are not allowed to access this section
94
Eufloria HD Support / Re: Lost Game Progress
« Last post by Ultra_Gizmo_64 on June 13, 2015, 07:47:41 AM »
OK, thanks for the help.
95
Eufloria HD Support / Re: Lost Game Progress
« Last post by sillytuna on June 13, 2015, 02:42:05 AM »
Can you send that report to the android support guys (it's an external team) and hope they can help. Unfortunately I'm not an Android user and Eufloria was done pre-sync days AFAIK, so I'm not sure how well it's supported in their framework for our title.

androidsupport at eufloria-game.com
96
Eufloria HD Support / Lost Game Progress
« Last post by Ultra_Gizmo_64 on June 12, 2015, 05:25:58 AM »
It appears as though I have lost my Eufloria HD save data on Android.
I think the issue that I'm facing has something to do with the Google Play Games app, and the Google Play Games sync feature.

Recently, I had sent my phone, a Sony Xperia Z2 for repair, before I sent it to Sony, I backed up all of my data, including Internal Storage, and SD Card, and then performed a factory reset.

Once, I got the phone back, I did a factory reset on it again, and then restored my data using the Sony PC Companion application.

Once my data was restored, I allowed my Google account settings to re-sync to my phone, which included automatically redownloading all apps from the Google Play Store.

While other app were downloading, I decided to check
Eufloria HD to see if my progress was still there.
Strangely enough, I wasn't signed in to Google Play Games, and the game told me that the Google Play Games app was still I'm my download queue.
So, I logged in to Google Play Games through Eufloria HD, and unfortunately my progress still wasn't there.

I tried a bunch of other games, one in particular was the BeehI've Bedlam.
My game progress was not there before the Google Play Games app had finished updating, but afterwards, it was.

I think that the save games were stored on a Google Play cloud, and somehow I managed to overwrite my Eufloria HD game progress.

Any ideas on what to do?

Here is a link to the Google Play Games app:
https://play.google.com/store/apps/details?id=com.google.android.play.games&hl=en&referrer=utm_source%3Dgoogle%26utm_medium%3Dorganic%26utm_term%3Dgoogle+play+games&pcampaignid=APPU_1_W-15VZHIBMrxUKOsgaAI

Here is a link to the Beehive Bedlam app:
https://play.google.com/store/apps/details?id=air.com.skygames.BeehiveMobile&hl=en_GB&referrer=utm_source%3Dgoogle%26utm_medium%3Dorganic%26utm_term%3Dbeehive+google+play&pcampaignid=APPU_1_4u15VYGwDobjUfyIg4gJ
97
Eufloria Classic Mods / Map - Eclipse
« Last post by Lost Seedling on June 05, 2015, 07:03:02 PM »


Eclipse

An Eclipse has darkened seedling space and rendered them blind to their surroundings. Can you prevail in the battle for the asteroid
field without knowing where or when you will be attacked next? Take on the challenge of the Eclipse.

Features:
Altered appearance of playing field- seedlings, trees, etc. invisible to player.
Selectable opponents include Eufloria, Infected, Merchant, and Mutant AIs.
Limited randomization in map generation with expanded options in script code.
AI war observer mode.
Difficulty adjustments available in selection menu(s).
Introducing Connections function.

Notes:
In the creation of this map I ran into a problem with the changing camera position not keeping up with other game elements.
I managed to solve the problem on my computer but am not sure if the solution will translate to slower machines adequately.
Also, trying to contain the Eufloria AI to it's assigned Empire proved tricky as others have noted.

If you identify any problems in the operation or errors in code, or if you have any suggestions for improving the Game Play or requests for other features, let me know.

Special thanks to Aino for his Trigonometric expertise!

Also attached is some code I call "Connections" which in my testing works well with every map I've tried.
It makes for some mesmerizing viewing when inserted into maps with moving asteroids such as Frontier,
Recursion, Magellanic Metro, Galaxium, etc. With modifications it could provide some intriguing map
designs in the future. For some reason, it proves very finicky in initializing and functioning properly,
but the attached code seems to have alleviated the problems I encountered. Hence the "No known issues"
classification below.

Fixes/Updates:
06/04/15 Ver 1.0
Eclipse Map Published. No known issues.
Connections Code Published. No known issues.

06/12/15 Ver 1.1
Tweaked center-point calculation for connections

09/15/15 Eclipse Ver 1.2
Eclipse Map-Corrected small error in Connections code.
Since previous version is adapted around the "error" I suggest you
continue to use the previous version of the Eclipse Map. However, download
the new "Connections Code" for the corrected version of that code.

09/15/15 Connections Code Ver 1.1
Connections Code-Corrected typing error resulting in misalignment
of asteroid connectors. The source of this "error" eluded me until it was
discovered during Eclipse-B Map development.
98
Looks like that is correct, I cannot apply the settings and notice any changes until I restart the game.  Guess I should have tried that!  Thanks for looking into it, at least I know how to change it up.  Now that I've messed with it, it looks like I've been playing on low the whole time.  :)
99
Yeah 'Artsy' mode is responsible for removing the icons when you zoom out - that mode just draws no matter what.

What still does not make sense if the fact that clearly you've had that mode enabled - but the game has run with icons rendering - and then on a later session has initialised properly.

I will take a look over the handling in the code base - I suspect that you can probably change the setting at some pint in time where it's not applied properly to the game that's running now - but then gets updated properly on a full restart.

Thanks for the report.
100
I seem to remember that somebody once said that the “Artsy” setting was flaky, but that was a long time ago and I can’t remember who it was.
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