Recent Posts

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91
General / Re: What is Eufloria Adventures?
« Last post by Jazz Ad on May 07, 2013, 05:54:06 PM »
Well, I'll wait.
The Vita is in desperate need of a killer app so do your best.
92
General / Re: What is Eufloria Adventures?
« Last post by Rudolf on May 07, 2013, 09:27:03 AM »
Yeah, I was thinking SDK. If not than we can always talk again once we transition to other platforms.
:-)
93
General / Re: What is Eufloria Adventures?
« Last post by sillytuna on May 07, 2013, 01:24:11 AM »
This is a Vita only project (which may then be expanded to all platforms).

The SDK, which includes an emulator, is PC only. I develop on a Mac by running it under VMWare. It fails to run properly under some other virtual machines.
94
General / Re: What is Eufloria Adventures?
« Last post by Bonobo on May 07, 2013, 01:08:26 AM »
OS X?
95
General / Re: What is Eufloria Adventures?
« Last post by sillytuna on May 06, 2013, 10:55:26 PM »
Not sure what to do about alpha testing for this one - presume peeps can test on the sdk Rudolf as it's free to anyone signing up? Not quite the same as on a touch device but it'll work for gameplay testing and overall feedback.
96
General / Re: What is Eufloria Adventures?
« Last post by Pilchard123 on May 06, 2013, 10:52:33 PM »
If it can be done on PC, sign me up! If not, then no can do I suppose.
97
General / Re: What is Eufloria Adventures?
« Last post by Rudolf on May 06, 2013, 10:39:56 PM »
Somewhere around here I think!
98
General / Re: What is Eufloria Adventures?
« Last post by Jazz Ad on May 06, 2013, 10:35:42 PM »
Were do we sign for alpha testing?
99
Eufloria HD Support / Re: Eufloria HD on Mac bugs
« Last post by sillytuna on May 06, 2013, 03:37:43 AM »
Thanks again :)

We're still on Eufloria Adventures at the moment. Taking rather longer than expected, so please bear with us.
100
Eufloria Classic Mods / Re: Questions: SetGraceTime and Trees
« Last post by jfk on May 04, 2013, 10:06:33 PM »
Thank you so much! It`s really fun to build own maps and I think, I get better from time to time.

While I build my maps, I also try to get the stalemate achievement but thats impossible. I send waves of weak seedlings to the enemy to have more than 500 losses and also mines with infinite health to destroy 500 enemy seedlings. But nothing happens after 15 minutes. Perhaps it is buggy.
Pages: 1 ... 8 9 [10]