Recent Posts

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1
Eufloria HD Support / UI bugs on WIN 10?
« Last post by Jack1253 on December 08, 2019, 07:32:21 AM »
I recently got Eufloria for my PC but every time I try to play I get some strange bugs. I can only send one or all of my seedlings to a given asteroid and I can not deselect asteroids. Another bug revolving around the asteroids is the fact that the uppermost visible asteroid will be selected no matter what. I am unable to fix this with the windows compatibility troubleshooter.
2
General / Re: Calling All Seedlings
« Last post by Bonobo on November 30, 2019, 04:28:53 AM »
@ALL:
If you’re already on the “Claymatic & Friends” discord server, tell @SillyTuna that you need the “Euflorians” tag so that you have access to the corresponding channel for Alpha testing of Eufloria Role Play Game (aka Eufloria RPG or short ERPG).
3
Eufloria Classic Mods / Re: New Files Update
« Last post by Lost Seedling on November 20, 2019, 10:20:45 AM »
Hi dragoonreas,
Sorry for the late reply but I've been away for awhile.

Quote
It would be interesting to track the paths of asteroids using Annikk’s Gravity/Collision Engine.

I'll attach a copy of Annikk's Frontier map with the Trackit code already installed. You're correct- it's pretty cool to see how the asteroids move around throughout the game. Check it out. (Note: The Trackit code will start after a few seconds. Just place your mouse over an asteroid to view the track history.)

4
General / Re: Calling All Seedlings
« Last post by Jeheace on August 11, 2019, 07:58:22 AM »
It's been a while. I'm glad to see things are moving again ^-^
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General / Re: Calling All Seedlings
« Last post by Jack1253 on August 09, 2019, 08:11:55 AM »
I'm glad to see this game hasn't faded into obscurity. I just joined the discord too so I look forward to seeing new stuff regarding Eufloria
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General / Eufloria RPG Videos
« Last post by sillytuna on August 06, 2019, 09:04:42 AM »
One of our lovely Discord players shared this video of their Eufloria RPG alpha test :)

https://www.youtube.com/watch?v=F6eWiV4WyD8c
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Eufloria RPG Mods / Re: Modding documentation
« Last post by sillytuna on August 04, 2019, 03:44:12 AM »
MoonSharp is a lua like language but there are small differences. Check the docs.

Btw in the eufloria-rpg-mods channel on discord I'm writing more about the modding. We can probably do a couple of quick temporary things next week for anyone wanting to play around as we have a mod loading screen and you should be able to have your own mods  in your hone folder.
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Eufloria RPG Mods / Re: Modding documentation
« Last post by Pilchard123 on August 03, 2019, 03:25:25 AM »
Isn't Moonsharp just the interpreter, and the modding language still Lua?
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Omni Systems News / Re: Eufloria Returns
« Last post by sillytuna on August 02, 2019, 10:54:36 PM »
Reopened forum registration for now - let's see how the spam situation goes.
10
Eufloria RPG Mods / Modding documentation
« Last post by sillytuna on August 02, 2019, 10:24:49 PM »
This is very very out of date but I did start writing documents a few years back. They should provide a guide even though many functions have changed. They should only be used while referencing the Lua and Config files.

Also note that the language is Moonsharp and not Lua now.
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