Recent Posts

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Eufloria Classic Mods / Re: RingDesigner - Map Editor
« Last post by Lost Seedling on October 16, 2018, 07:40:02 AM »
Pivotal Tracker:
https://www.pivotaltracker.com/n/projects/1429682
Original Post from sillytuna:
http://www.euflorium.com/index.php?topic=3190.msg15121#msg15121
You can watch the progress of the game development somewhat. Unfortunately I don't understand most of it but it's fun to look at. 
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Eufloria Classic Mods / Re: RingDesigner - Map Editor
« Last post by Pilchard123 on October 16, 2018, 06:42:03 AM »
Eufloria RPG Pivotal Tracker? What's that?
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Eufloria Classic Mods / Re: RingDesigner - Map Editor
« Last post by Lost Seedling on October 13, 2018, 12:13:44 PM »
Agreed! I've been trying to follow the Eufloria RPG Pivotal Tracker but it is hard to determine any potential release date. I still play Classic Eufloria frequently- mostly AI scenarios with Eclipse B. I'll post some "final" utilities I've developed soon and an updated version of Eclipse B. Why? Just for the heck of it, I guess. Maybe someone besides myself would find them useful some day. I look back fondly to when our modding community was active and wonder what everyone is up to these days.
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Eufloria Classic Mods / Re: RingDesigner - Map Editor
« Last post by Pilchard123 on October 13, 2018, 05:46:18 AM »
Just here! I still check in now and again to see what's going on. It's a shame that it's so quiet around now :(
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Eufloria Classic Mods / Re: RingDesigner - Map Editor
« Last post by Lost Seedling on October 02, 2018, 08:34:27 AM »
I finally got around to fixing Polyplates.
Attached is a corrected demo including both DrawPoly and PolyPlates functions.
Thanks Pilchard123, wherever you are!
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Had to migrate from my old iMac (late 2009) to a new machine:
  • macOS 10.13.2 High Sierra
  • iMac (Retina 5K, 27-inch, 2017)
  • Processor 3,4 GHz Intel Core i5
  • Memory 32 GB 2400 MHz DDR4
  • Graphics Radeon Pro 570 4 GB

Even before this I hadn’t played Eufloria in a long time so I don’t know whether this is an old problem …

And I also haven’t been reading the forum in a long time … have I missed something?

And is there something I can do about this problem? Every once in a while I still find I want to play a game …






TIA, Tom
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General / Re: Hud concepting
« Last post by Bonobo on September 24, 2016, 08:57:30 PM »
Anything in sight for OS X?
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General / Re: Hud concepting
« Last post by Lost Seedling on August 17, 2016, 07:37:33 PM »
It's looking quite beautiful! Thanks for the update. That should hold me over for at least a few months!
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General / Re: Hud concepting
« Last post by Anthony Flack on August 17, 2016, 05:39:27 PM »
Ok then, how about a few pictures out of my screenshots folder...

This is what trees look like with fruit growing on them. The fruit can be harvested to obtain seeds, which you can use to plant your own trees. This is a recent addition to the game that is really pretty fun. The seedlings from the trees you plant will fight alongside you, and the different kinds of trees all behave quite differently so it opens up a lot of new tactical options for the player.

Also the fruits make the trees look pretty.











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I had no idea Uruguay was nearly 1.5 light-years from Earth.
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